Monday, August 25, 2008

The Fourteenth

Two Entire Packs of Cards

Deal out twenty-five cards in five rows, each containing five cards. The object is to compose the number fourteen with any two cards taken either from a perpendicular or from a horizontal row. The knave counts eleven, the queen twelve, and the king thirteen.

The cards so paired are withdrawn, and their places filled by the cards in your hand.

If in the course of the game the number fourteen cannot be composed, one chance remains—any two cards may be taken from their proper position, and may change places with any other two cards; and it is only in making this exchange, so as to produce one or more fourteens, that the player has any control over the success of the game, the success consisting of the entire pack being paired off. In the tableau three fourteens could be at once composed: The ten of hearts with the four of clubs, the knave of spades with the three of hearts, the eight of diamonds with the six of spades.

Thursday, August 21, 2008

Vintage Card Games: The Fifteen

SolitaireTwo Entire Packs of Cards
* Only cards in the seventh or lowest row are available, until by their removal those above them are released. No card can at any time be used that has any other below it.
* Note.—There is one exception to this rule, in case the game cannot be opened. See below.
* Each foundation must follow suit.

Deal out the entire pack from left to right in horizontal rows, fifteen cards in each, excepting the last one, which can only contain fourteen. Each row should partly cover over the preceding one; four aces and four kings form the foundation cards, the aces ascending in sequence to kings, the kings descending in sequence to aces. When the deal is complete, if any foundation cards should appear in the lowest row (Rule I), play them at once on the spaces reserved, and also any other suitable cards—then marry, both in ascending and in descending lines, subject to Rule I; but if, after these changes, no foundation card is available, so that the patience cannot even begin, you may withdraw from the sixth row one ace and one king, if any are to be found (see note to Rule I), immediately filling the spaces so made with the cards below which had previously blocked them. If even this resource is unavailing, the patience has already failed, there being no re-deal, and no further infringement of rules allowed.

When one or more foundations are established, examine the tableau carefully, marry all available cards, and endeavor by these changes to release the greatest number of suitable cards for the foundations, and to open out one or more perpendicular lanes. These are of the greatest use; you may select any available card and place it at the top of the lane, and below it any others in sequence of the same suit, each card partly concealing the preceding one, as in the original deal.

You may also use the lane for reversing any sequences previously made. Thus, supposing there is a sequence beginning with a ten and ending with a three (the ten being required for one of the foundations), place the three at the top of the lane, the other cards following until the ten becomes the lowest or available card.

In theory this patience is simple, but it is very difficult to play. The combinations are endless, from the constant reversing of sequences, and require great attention. As the success principally depends on the lanes, it is more prudent, when you have only one, not to refill it until by some fresh combination you can open out another one.

There is no re-deal.

Monday, August 18, 2008


Card GamesWithdraw from one entire pack nine cards, composed of any suits, from ace to nine inclusive. Place these nine cards in three rows, each containing three cards. Endeavor, by changing their position, so to dispose them, that the number of pips in each row, counting the cards horizontally, perpendicularly, and diagonally, may make the sum of fifteen. The tableau shows only three fifteens, but if the cards are properly placed eight fifteens can be made.

Sunday, August 17, 2008


Vintage Card GamesTwo Entire Packs of Cards
* The foundations follow suit.
* Vacancies in the garden are not to be refilled.
* Each row of cards in the garden blocks the preceding one, but on the removal of cards in the lower rows those above them are released.

Deal out eight cards in a horizontal line. This commences what is called the "garden." When the first row is complete, take from it any foundations and place them in the allotted spaces above, and also other suitable cards, but do not refill vacancies (Rule II).

The foundations consist of four aces and four kings of different suits, ascending and descending in the usual sequences (Rule I).

Note.—The tableau is so arranged that one of the king foundations has already descended to queen, and one of the ace foundations has ascended to three. The vacant spaces in the garden show from whence cards have been removed, and not replaced; but there would probably be many more rows in the garden than are shown on the tableau.

You next proceed to deal out successive rows in the garden underneath the first one till the pack is exhausted, strictly observing Rule II.

If there is not room to place each row of the garden below the preceding one, it must be placed so as to half cover it, but in that case, especially if there are many vacancies, the rows of cards are apt to get mixed, so it is best to count from the top, to make sure that you are placing the row you are working on in its proper detached line, and are not partly refilling other rows. You must finish each row before playing from it.

When the garden is laid out, and all available cards have been played (Rule III), take up by itself each perpendicular column, beginning on the left, placing the next column underneath the first, and so on with each column in succession, so that, in turning the pack to re-deal, the last column on the right may be uppermost, thus reversing the order of each row of cards in the next deal.

The garden may be taken up twice and re-dealt exactly in the same manner and observing the same rules.

Thursday, August 14, 2008

Vintage Card Games: The Empress of India

SolitaireFour Entire Packs of Cards
* All cards in the Army and Navy are equally available if played in pairs (i.e., one black and one red), but no card of either color can be played on a foundation unless a card of the other color is played at the same time on another foundation.
* Vacancies in the Army and Navy must be immediately refilled with cards of their own color from the talon, or, when there is no talon, from the pack.
* Cards from the pack or talon cannot be played at once, but must first pass through the Army or Navy.
* The talon consists of two packets, one of red, the other of black, cards.
* The foundations must follow suit.

Withdraw from the pack the eight black aces and the eight black queens, the eight red kings, and the eight red knaves.

Place these cards as in the tableau, throwing aside the four queens of spades and three queens of clubs.

The remaining queen of clubs represents the Empress; the knaves, the guard of British soldiers, and these nine cards remain alone.

The eight black aces and the eight red kings are the foundation cards, the aces ascending in sequence to kings, representing Admirals, the kings descending in sequence to aces, representing Generals.

Note.—The red sequences must omit knaves, the black ones must omit queens.

Deal out four horizontal rows, each containing twelve cards, of which the two upper rows are to be red (the Army), the two lower ones black (the Navy).

They are to be dealt at the same time, and if after the two rows of one color, say red, are finished, more red cards turn up, they must be laid aside as a talon (Rule IV).

When the Army and Navy are complete, if any available pairs of cards have been dealt (Rule I), play them (the first pair must, of course, be a black two and a red queen), and refill the spaces; but if there should be none, you may proceed to pair cards. Any card in the Army may be placed on any card in the Navy, and vice versâ, but the cards so paired cannot afterwards be separated, but must be played at the same time on their respective foundations. The vacancies thus made must be immediately refilled (Rule II).

Each card can only be paired once.

You may choose your own time for pairing cards. For instance, if you require, say, a ten of clubs for one of the foundations, you may defer making a vacancy in the Navy until the ten of clubs is at the top of the talon. When you have played all available cards, deal out the remainder of the pack, those not required to fill vacancies being placed in two packets (Rule IV).

There is no re-deal.

Note.—The Army and Navy could not be placed in the tableau from want of space.

Wednesday, August 13, 2008

The Zodiac

card gamesTwo Entire Packs of Cards
* Marriages may be made in the Zodiac with cards from the Equator (but not vice versâ) and from the talon or pack, but cards in the Zodiac cannot marry each other, neither can those in the Equator do so. Marriages may be made in ascending and descending lines, and the same packet may contain both.
* The foundations must follow suit.

Deal eight cards in a horizontal row called the "Equator." Then deal a surrounding circle of twenty-four cards called the "Zodiac."

The foundations are not formed till the end of the game. They are to consist of the four aces and four kings of different suits, the aces ascending in sequence to kings, the kings descending in sequence to aces.

Having placed the tableau, you proceed to marry (Rule I) and to refill the spaces from the talon, or, where there is no talon, from the pack, but you are not obliged to do either until a favorable opportunity occurs. You continue to deal out the cards in the usual way, those not required for marrying or for refilling spaces forming the talon. This is to be re-dealt as often as required—that is, until all the cards are placed either in the Zodiac or in the Equator. If this cannot be done, the patience has already failed. If you succeed in placing all the cards, you then begin to form the eight foundations from the Zodiac and Equator (Rule II).

It is obvious that the greatest care is required in marrying the cards, or you will so block them as to be unable to form the foundations.

The Mill

card gamesTwo Entire Packs of Cards
* All cards in the wings are available.
* The five foundations do not follow suit.

Take from the pack one ace and place it in the centre before you; next deal out eight cards, grouping them round the ace to represent the wings of a windmill. The first four kings that appear in dealing are to be played in the four angles (see tableau). These, with the centre ace, form the five foundation cards. Each of the four kings is to descend in sequence to ace, while upon the centre ace four entire families are to be piled in sequences (Rule II).

Having placed the centre ace and the wings, take from the latter any kings for the foundations, or other suitable cards to play on them, or on the centre ace, filling up the spaces so made from the cards in your hand. Then proceed to deal out the remaining cards, turning them one by one, playing all whose value admit of it on the foundations. The cards that cannot be so used are placed aside in one packet, forming the talon.

Note.—The four families on the centre ace each begin with ace and end with king.

It is better to play cards from the talon rather than from the wings.

Vacancies in the wings must be immediately refilled from the pack or talon.

In forming the foundations, the uppermost card of either of the king packets may be transferred, if suitable, to the ace packet; but this privilege is limited to one card of each at a time, and may only be resorted to when the playing of that card would bring into immediate use any other available card of the wings or of the talon.

There is no re-deal.